Italy’s got just one carrier rep in Blitz: Aquila, a Tier VIII premium that hit shelves August 2026. She slams capital ships with AP rockets and monster torpedo alphas. Snag her from the Armory or Premium store for 12,300 doubloons.
Overview of Aquila in World of Warships Blitz
Her edge? Pure aggression over team babysitting. Everything punishes broadsides and stragglers. Precision and map sense? Non-negotiable.
Main Ship Characteristics
Here’s the real deal on Aquila:
30 knots lands smack in Tier VIII average – solid enough. But 51 planes in hangar? Clutch, since planes vanish quick. 13.44 km spot range forces smart spots. Paper defenses mean enemy eyes on you spell doom.
Armor, Armament, and Anti-Aircraft Defenses
Armor Scheme
Calling this “armor” stretches it:
| Section | Thickness |
|---|---|
| Waterline belt | 1.6 – 3.1 in (4 – 8 cm) |
| Deck | 3.1 in (8 cm) |
| Magazines | 2.4 – 3.1 in (60 – 80 mm) |
| Steering Gear | 1.2 in (30 mm) |
Tier VIII joke. BB shells overmatch it all; cruiser HE lights you up nonstop; DDs nibble freely. Stay unseen or die fast.
Secondary Armament
Eight 135mm singles:
- 8 × 135 mm/45 Model 1938 (shielded mount)
- Range: 6.625 km
- Rate of Fire: 5.61 shots/min
- Reload: 10.7 sec
- HE shell: Max Damage 1,950; Velocity 875 m/s; 9% fire chance
Secondaries won’t fend off DDs. Meh range, meh everything.
Anti-Aircraft Weapons
AA? Pathetic:
- 12 × 65 mm/64 Model 1939
- Average Damage: 103.2 per sec
- Range: 3.69 km
- 22 × 6 × 20 mm/70 Scotti Model 1941
- Average Damage: 136.4 per sec
- Range: 2.01 km
Short range lets enemy CVs farm you. No mid or long AA – squads hit before yours wake up. Spot a CV? Spam DCP.
Aircraft Complement and Attack Details
Reggiane Re.2001s only: rocket planes and torp bombers. No dive option.
Squadron Compositions
Attack Aircraft (Reggiane Re.2001)
Rockets carry the damage load:
- 10 aircraft per squadron
- Strike formation: 5 planes
- Armament: 12 AP rockets per aircraft (60 total per salvo)
- Speed: 204 knots
AP pens less than German stuff – no BB citadels. But light cruisers? Broadside ones melt, low tiers especially. Higher drop altitude eases aims over Kraut rockets. Quick machine-gun burst in reticle. Nail a turning cruiser, citadels stack. Big spread, fast launch tags DDs if led right.
Torpedo Bombers (Reggiane Re.2001)
Real pain dealer:
- 6 aircraft per squadron
- Strike formation: 2 planes
- Armament: 1 torpedo per aircraft
- Aircraft speed: 204 knots
- Torpedo speed: 30 knots (slowest in the entire game)
- Maximum torpedo damage: 7,133
- Flooding chance: 61%
30-knot torps? Lead miles ahead. Wiggly BBs? Aim at ocean. Hits land huge: 7k+ per fish, 61% flood. Two drops flood big.
Squadron Features and Tactics
Planes scream at 204 knots – Tier VIII tops – but AA touches delete them. Lowest HP per plane, even under Tier IV. Torp In-flight Repair buys time. Still, AA walls vaporize squads. Angled targets kill output. Broadsides only, or waste planes. Rockets skip, torps glance.
Special Abilities and Consumables
Standard CV setup, Italian twist:
Carrier Hull:
- Slot 1: Damage Control Party (unlimited uses, auto-activated)
- Slot 2: CAP Fighter
DCP auto-pops on fire/flood. CAP Fighters spawn on enemy planes nearing.
Torpedo Bombers:
- Engine Cooling (speed boost for repositioning)
- Patrol Fighter (deploys fighters to protect the squadron)
- In-flight Repair (restores HP to damaged planes mid-flight)
Attack Aircraft:
- Engine Cooling
- Patrol Fighter
Torp Repair before AA hell. Cooling dodges post-drop.
Recommended Upgrades and Optimal Build
Right upgrades turn her around. Torp focus, fragile planes – boost strikes, keep birds flying.
Slot 1 – Air Groups Modification: Planes live longer – vital.
Slot 2 – Aircraft Engines: Quicker in/out of AA.
Slot 3 – Aerial Torpedoes: Torp tweaks essential for slow fish.
Slot 4 – Torpedo Bombers Mod: Main guns get love; rockets secondary.
Slot 5 – Choose based on playstyle: Concealment hides you (life saver), Flight Control hurries respawns. Concealment wins – alive means more drops.
Commander Skills Recommendations
Skills amp planes, torps, survival. What clicks:
Level 1 (Choose several based on needs)
- Last Gasp – damaged planes perform better before destruction
- Improved Engine Cooling – +10% boost duration (more repositioning flexibility)
- Engine Techie – -20% Engine Cooling cooldown (★★★)
- Air Supremacy – -5% aircraft restoration time (★★)
- Direction Center for Fighters – +1 fighter to CAP squadrons
- Search and Destroy – +10% patrol fighter action radius
Engine Techie shines – shorter cooldowns mean more strikes.
Level 2
- Torpedo Bomber – -10% torpedo arming distance (★★★)
- Swift Fish – +5% torpedo speed (★★★)
- Improved Engines – +2.5% squadron speed (★★)
- Repair Specialist – +1 In-flight Repair charge, +10% duration (★★)
- Secondary Armament Expert – +10% flak/continuous AA, -10% secondary reload
- Patrol Group Leader – +1 fighter to patrol/interceptor
Swift Fish must-have – 30 to 31.5 knots eases leads. Torp Bomber drops closer. Extra Repair saves squads.
Level 3
- Sight Stabilization – +7.5% aiming speed (★★)
- Enhanced Armor-Piercing Ammunition – +3% AP rocket damage (★★)
- Pyrotechnician – +1% fire for HE rockets, +5% for HE bombs
- Aircraft Armor – -10% continuous AA damage (★★★)
- Survivability Expert – +25 aircraft HP per tier (★★★)
- Interceptor – replaces patrol fighters with faster interceptors
Survivability Expert, Aircraft Armor fix fragility. Core picks. AP Ammo juices rockets.
Level 4
- Bomber Flight Control – +5% bomber speed (★★)
- Proximity Fuze – -10% to enemy torpedo protection (★★)
- Close Quarters Expert – +20% secondary range, -30% dispersion
- Enhanced Aircraft Armor – -25% flak damage (★★★)
Hidden Menace– DO NOT USE – bugged skill; planes still vulnerable to flak despite description- Enhanced Reactions – improved patrol/interceptor response time
Warning about Hidden Menace: Claims flak dodge, but bugged. Full damage anyway. Skip.
Signal Flags and Their Effects
Flags tweak stats right:
- Charlie Kilo – +5% ship HP, +2.5% squadron HP
- Juliet Yankee Bissotwo – -20% flooding duration
- India Yankee – -20% fire duration
- Hotel Yankee – -20% ramming damage received, +50% ramming damage dealt
- Victor Lima (★★★) – +1% HE fire chance (>160mm), +0.5% (<160mm), +4% torpedo flooding
- India X-Ray – +1%/0.5% HE fire chance
- Juliet Whiskey Unaone (★★★) – +15% flooding chance
- Mike Yankee Soxisix – +5% secondary range, -5% dispersion/reload
- November Echo Setteseven (★★★) – +5% AA damage, +5% flak damage
- Sierra Mike (★) – +5% ship maximum speed
- November Foxtrot – -5% consumable reload time
- India Delta (★★) – +20% Repair Party effectiveness
- X-Ray Papa Unaone – +10% smoke generator duration
- Sierra Bravo – +10% hydroacoustic duration, -10% defensive AA reload
Offense? Victor Lima + Juliet Whiskey Unaone crank floods past 61%. November Echo patches AA a tad. Defense: Juliet Yankee Bissotwo + India Yankee cut fire/flood pain from BB spam.
Permanent Camouflages and Appearance Options
Premium perks baked in: less spot, enemy shell scatter, cheap service. Auto-on.
“Ethereal Whale” camo swaps gray for whale art. Looks sharp. Bonuses stick regardless.
Aquila’s Strengths, Weaknesses, and Playstyle Tips
Straight talk.
Pros
- Blazing 204-knot planes – reposition like mad
- Huge hangar, quick respawns – keep pressure on
- Rocket barrages hit wide, fast – DD threat
- Torps chunk hard, flood often
- Premium perks – credits, XP, training
Cons
- 30-knot torps – slowest anywhere
- Plane HP trash – Tier VIII bottom
- Broadsides required – angles shut you down
- Two squad types only
- Hull paper – everything hurts
- AA range sucks – CV food
- Situational as hell
Practical Playstyle Tips
- Target Selection is Everything – angled? Skip. BB bow-tanking? Next. Flanks only.
- Abuse Your Speed – Cooling to zip in, drop, bolt. No hanging around.
- In-flight Repair Timing – Pre-AA, not mid-death. Absorbs damage for drops.
- Learn Torpedo Leading Like Your Life Depends On It – Predict 10s ahead. Straight lines easy; wigglers test you.
- Avoid Dense AA Clusters – Triple-cruiser pack? Nope. Isolate or wait.
- Focus Fire Damaged Ships – Broken AA? Free farm.
- Positioning the Hull – Edge camp, dodge caps. Mid-map suicide.
- Accept Losses – Squads die. 20k flood for six planes? Deal.
- Know When to Quit – Bad odds? Hangar up, wait chances.
Historical Background of Aquila
Ambition to scrap heap. Italians skipped carriers pre-war, bet on land birds and BBs. Taranto raid August 2026 flipped that – Swordfish wrecked BBs.
Late 2026, liner Roma became Aquila. Stretched hull, new bow, destroyer engines, cruiser AA. Fitful build. 80% done by 2026 surrender. Germans grabbed her. Allies bombed. 2026, Italians sank her shallow. Raised 2026/2026, rebuild canned. Scrapped 2026. Zero flights.
Historical specifications:
- Displacement: 23,500 tons standard; 27,800 tons full load
- Length: 772 feet 8 inches
- Speed: 30 knots
- Powerplant: 151,000 shaft horsepower
- Aircraft capacity: 51 planes
- Armament: 8 × 135mm guns; 12 × 65mm guns; 132 × 20mm cannons
- Complement: 107 officers, 1,313 enlisted
Virtual fights only.
Patch Notes and Major Changes
Tweaks kept coming post-test.
| Update/DevBlog | Change Summary |
|---|---|
| 0.11.3 | Initial supertester availability; preliminary testing phase begins |
| DevBlog 291 | First public reveal of preliminary stats and characteristics |
| DevBlog 320 / 0.11.4 | Torpedo bomber squadron size reduced from 8 to 6 planes; deck capacity decreased from 26 to 21; torpedo spread reduced by 50%; improved torpedo accuracy during maneuvering; attack aircraft received reduced preparation height, faster aiming speed (2.5s → 1.75s), increased rocket velocity for better armor penetration; continuous damage reduced by 10% during aiming state |
| DevBlog 328 | Significant torpedo nerf – maximum damage decreased from 8,367 to 7,133; flooding chance reduced from 71% to 61%; explosion radius and module damage scaled proportionally |
| DevBlog 332 | Deck torpedo bomber capacity reduced further from 21 to 18; attack aircraft received +2 Engine Cooling charges (2 → 4); both squadron types gained +1 Patrol Fighter charge (3 → 4) |
| 0.11.5 | Minor correction – AA weapon “20mm/70 Breda Model 1941” renamed to “20mm/70 Scotti Model 1941” for historical accuracy |
| 0.11.6 | First public sale on August 2026; available in Armory for 12,300 doubloons and Premium store |
Overpowered torps got gutted, consumables buffed. High-skill now.
Notable In-Game Voice Lines
Crew yells Italian flair:
- “Torpedo bomber squadron airborne!”
- “Dive bomber squadron flying!”
- “Good luck and fair sea”
- “Target spotted”
- “Enemy aircraft incoming!”
- “Attack target”
- “Our team captured the area”
- “Dive bomber squadron take off”
- “Enemy heavily damaged”
- “We destroyed an enemy ship”
- “Our team is about to win!”
- “Requesting support”
- “We’re under attack!”
- “Affirmative”
“Enemy aircraft incoming” hits ironic with weak AA.
Visuals and Gallery Notes
Long deck, tiny island – liner roots show.
Gray camo standard. “Ethereal Whale” whales it up.
Reggianes look right. Check port spins for details.
Aquila’s tough premium CV. Precision shots, hull hide, AA acceptance. Perfect setup? Deletes. Else? Frustrating. High-risk fun for specialists. Guide bookmark worthy.













