Closed Test 15.0 dropped with three fresh ships to test, a stack of balance tweaks, and mechanics that could really shake things up. Pulled all the key details together here so you don’t have to dig around.
New Ships Introduced in Closed Test 15.0
Italian Cruiser Fiume (Tier VII)
Fiume, second of the Zara-class heavy cruisers, stood out with some of the toughest armor on any pre-war cruiser. Hit service in November 2026, saw action at Calabria in July 2026 and Cape Spartivento – maybe even tagged the British cruiser Berwick. Her end came at Cape Matapan, rushing back at night with sister Zara to help damaged Pola. No radar for the Italians, though. Royal Navy battleships lit them up point-blank. Done.
In-game, Fiume skips the Italian SAP gimmick. Sticks to AP and HE on eight 203mm guns, but reload beats her sisters. Burst Fire cranks HE accuracy and penetration, though reload stretches out. Lets you slam good ballistics into tough spots. No torps like Gorizia. Exhaust Smoke Generator runs shorter than Zara’s – great for darting between islands or bugging out, not hiding forever. Fighter or Spotting Aircraft up to you. Burst Fire shreds if you nail the timing, ballistics hold up at range. But concealment lags her sisters, and no torps leaves you soft up close.
| Category | Details |
|---|---|
| Armor | Fore- and aft-end plating: 16 mm |
| Survivability | Hit points: 36,500; Torpedo protection: 1%; Fires duration: 30 s |
| Artillery – Main battery | 4×2 203 mm; Max range: 17 km; Reload: 12.1 s; 180° turn: 22.5 s; Dispersion: 147 m; Shell switch: 2.00 s |
| HE Shells | Max damage: 2,850; Penetration: 34 mm; Fire chance: 15%; Velocity: 900 m/s |
| AP Shells | Max damage: 4,800; Velocity: 900 m/s |
| Burst Fire | Reload: 33 s; Dispersion: -20%; HE pen: +60%; Interval: 1.5 s; Bursts: 2 |
| Secondary armament | 6×2 100 mm; Range: 5.6 km; Reload: 6 s; Max damage: 1,500; Fire chance: 6%; Penetration: 17 mm; Velocity: 850 m/s |
| Airstrike | Range: 6 km; Reload: 25 s; Flights: 2; Aircraft/flight: 1; Aircraft HP: 2,000; Bombs: 1; Max bomb damage: 3,400 |
| AA Defense | 4×2 37 mm, 6×2 100 mm, 4×2 13.2 mm; Continuous: 138; Short: 42 (85%, 1.5 km); Mid: 102 (90%, 3.5 km); Long: 63 (90%, 4.6 km); Shell explosion: 1,120; Explosions: 2; Sector reinforcement: 35% (4.6 km) |
| Maneuverability | Max speed: 32.6 kt; Turning circle: 590 m; Rudder shift: 10.8 s |
| Concealment | Sea: 14.3 km; After firing: 16.5 km; In smoke: 8.9 km; On fire: 16.3 km; Air: 7.5 km; After firing by air: 14.3 km; On fire by air: 9.5 km |
| Consumables | 1: Damage Control Party (5 s/60 s); 2: Exhaust Smoke Generator (10 s/0.51 km/25 s/180 s/2); 3: Fighter (3/3 km/60 s/90 s/3) OR Spotting Aircraft (+20% range/100 s/240 s/4) |
British Cruiser Aberdeen (Tier IX)
Aberdeen’s a what-if: Belfast/Edinburgh class tricked out in the 1950s with top-shelf guns. Named for a Scottish port, recycling a WWII Grimsby sloop’s tag.
Rate of fire goes nuts. Eight twin autos in Minotaur turrets, AP-only with better pen angles and fuses. Solid tier damage, but range sucks – you’ll hug closer than comfy. Beats Neptune on stealth and wiggle, drops barrels and torps. Nimble and hidden… but squishy. Low HP, fat citadel. BBs will delete you pushing hard. Short-Burst Smoke like DDs or Belfast ’43 – tons of pops, short lives. Pairs nasty with Surveillance Radar for peeking from your fog. Standard Repair Party only, no tech tree special. Best as DD backup – lock caps, hose big boys, melt small fry. Bad spot? Her frame folds fast under fire.
| Category | Details |
|---|---|
| Armor | Fore- and aft-end plating: 16 mm |
| Survivability | Hit points: 39,200; Torpedo protection: 4%; Fires duration: 30 s |
| Artillery – Main battery | 4×2 152 mm; Max range: 16 km; Reload: 3.6 s; 180° turn: 4.7 s; Dispersion: 142 m |
| AP Shells | Max damage: 3,200; Velocity: 768 m/s |
| Torpedoes | 2×3 533 mm; Max damage: 16,767; Range: 10 km; Speed: 62 kt; Detectability: 1.3 km; Reload: 80 s; 180° turn: 25 s |
| Airstrike | Range: 7 km; Reload: 30 s; Flights: 2; Aircraft/flight: 1; Aircraft HP: 2,000; Bombs: 2; Max bomb damage: 4,200 |
| AA Defense | 20×2 20 mm, 4×2 76.2 mm, 4×2 152 mm; Continuous: 300; Short: 245 (85%, 2 km); Mid: 266 (90%, 4 km); Long: 112 (90%, 6.9 km); Shell explosion: 1,820; Explosions: 5; Sector reinforcement: 35% (6.9 km) |
| Maneuverability | Max speed: 32.5 kt; Turning circle: 730 m; Rudder shift: 9.6 s |
| Concealment | Sea: 11.6 km; After firing: 15.8 km; In smoke: 5.7 km; On fire: 13.6 km; Air: 8.5 km; After firing by air: 11.6 km; On fire by air: 10.5 km |
| Consumables | 1: Damage Control Party (5 s/60 s); 2: Repair Party (+196 HP/s/28 s/80 s/3); 3: Surveillance Radar (10 km/40 s/120 s/3); 4: Short-Burst Smoke Generator (40 s/0.6 km/15 s/70 s/5); 5: Hydroacoustic Search (Torpedo 3.5 km/Ship 5 km/100 s/120 s/3) |
Dutch Submarine Tonijn (Tier X)
Tonijn wrapped the Dolfijn class, Dutch post-WWII boats with triple pressure hulls for deep, stable dives. Core of Cold War sub fleet, decommissioned 2026, now a museum.
Stands out: hits from the sky too. Airstrikes like Utrecht’s, but 8km range, longer reloads between drops. Only from surface – risky as hell in a fight. Torps like U-2501, shorter range/damage. Four tubes bow and stern: weak single salvos, but balanced any direction. Fat battery, quick sub speed dodge hits and line up shots. Sub Surveillance German-style, Enhanced Rudder Gear. HP’s paper-thin – no soaking fire. Plays like Germans, nerfed torps, but airstrikes crack island campers. Spot once, you’re toast. Position or die.
| Category | Details |
|---|---|
| Armor | Fore- and aft-end plating: 19 mm |
| Survivability | Hit points: 17,800; Fires duration: 30 s |
| Sonar | Reload: 8 s; Ping effect (once): 25 s; (twice): 65 s; Ping velocity: 500; Range: 10 km; Ping width: 15 m |
| Torpedoes | 8×1 533 mm; Loaders: 4/4; Reload: 65 s; Switch time: 13 s; Standard: 7,700 dmg/10 km/78 kt/2 km detect; Alt: 13,233 dmg/12 km/60 kt/1.7 km detect |
| Dive Capacity | 310 units; Depletion: 1/s; Recharge: 0.8/s |
| HE Bomb Airstrike | Range: 8 km; Reload: 110 s; Flights: 2; Aircraft/flight: 7; Aircraft HP: 2,160; Bombs: 5; Max bomb damage: 6,800; Penetration: 37 mm; Fire chance: 39% |
| Maneuverability | Max speed: 25 kt; Turning circle: 430 m; Rudder shift: 6.4 s |
| Underwater Maneuvering | Submerged speed: 27 kt; Dive plane shift: 17 s; Dive/ascent speed: 3.5 m/s |
| Concealment | Sea: 5.8 km; After firing: 5.8 km; In smoke: 0 km; On fire: 7.8 km; Depths: 0 – 2.1 km; Air: 2.1 km; After firing by air: 5.8 km; On fire by air: 4.1 km |
| Consumables | 1: Damage Control Party (5 s/60 s/3); 2: Hydrophone (8 km/6 s/1 s/80 s); 3: Submarine Surveillance (330 s prep/9 km/60 s/120 s) |
Rarity of New and Existing Ships
Rarity flags how tough ships are to grab. Latest drops:
- VIII Turgut Reis – Uncommon
- VIII M. Colonna – Uncommon
- IX Zarya S – Rare
- VIII Narai – Rare
- X Surcouf – Legendary
Surcouf’s legendary fits – Salvage event was a grind.
Unique Upgrades Changes in Closed Test 15.0
Tier X unique upgrades got tweaks. Some buffs land nice, others sting.
X Kremlin – Automated Main Battery Loading Mechanism
- +1 charge across consumables
X C. Colombo – Improved Rangefinders
- Exhaust Smoke charges drop -2 (stings bad)
X République – Main Battery Fire Control Station
- Ditches range penalty (about time)
- Fires/floods last 15% longer now
X Hindenburg – Upgraded Damage Control Equipment
- Cuts main battery repair speed
- Repair Party duration +20%
- Fire fix 40% → 50%
- Flood fix 70% → 50%
X Gouden Leeuw – Ship-to-Shore Radio
- Drops airstrike reload boost
- Airstrike range +8%
- Bomb damage +10% (less spam, more bite)
X Petropavlovsk – Ballistic Capped AP Shells
- No more consumable charge hit (huge QoL)
- Consumables last -25%
- AP damage 10% → 7.5%
X Daring – Enhanced Torpedo Loading Mechanism (was Heavier Torpedo Warheads)
- Concealment 5% → 10%
- Torp damage gone
- Main reload +12%
- Torp speed +15% (quick fish over heavies)
X Harugumo – Additional Smoke Generators
- Main reload -6% (straight buff)
X Grozovoi – Main Gun Automatic Loader
- No torp reload penalty
- Detectability +5%
X Z-52 – Torpedo Fire Control System
- Drops torp detect cut
- Torp speed 5% → 12%
- Enemy shells spread +5% on you (solid defense)
X Elbing – Automated Gun and Fuel Systems
- Main range -8% (close up now)
X Yueyang – Improved Main Artillery
- Max HP +10%
Changes to Test Ships
Feedback hit hard – buffs and cuts rolled out.
- V Tegetthoff & VI Laudon: Main reload 30 → 27 s
- VII Chios: Main reload 25 → 23 s; AP damage 10,600 → 11,200
- VIII Enigheten: AP damage 11,400 → 12,100; Turns without speed bleed
- IX Gustav den Store: AP damage 11,400 → 12,100; Main reload 26 → 24 s
- IX Messina: SAP damage 3,850 → 3,600
- VIII Hoche (big rework): Main reload 8 → 5.5 s; Accuracy to Elbing level; Torp damage 14,733 → 18,400; Torp speed 60 → 75 kt; Torp detect 1.3 → 1.8 km; Reload Booster yanked
- X Châteaurenault: Torp reload 110 → 100 s; Torp range 9 → 20 km; Torp damage 19,500 → 20,333; Damage cliffs after 8.1 km (sub-style)
- X Independencia (squadron redo): Tactical Dive Bombers cut; Attack Aircraft added (HP 1,710; cruise 176 kt; max 216 kt; flight 5; squad 10; restore 76 s; detect 10 km; deck 15; rockets 3; dmg 5,400; pen 69 mm; fire 33%); Tactical Attack Aircraft: squad/flight/deck 5 → 7; Rockets: dmg 1,800 → 1,900; pen 34 → 27 mm; fire 6 → 7%; MG prefire up a bit; Dispersion widened for extra rockets; Torp bomber reload 165 → 150 s
Fighters and Airstrike Defense Changes
Fighters got reworked – biggest shift here.
- No more enemy spotting (huge utility drop)
- Chew through five Airstrikes in a row now
- Jump on them right away in zone
- One hit chunks, doesn’t wipe
- Other planes unchanged – one and done
- Spotting Aircraft slots in same spot
Turns fighters into airstrike shredders, not scouts.
European Battleships Early Access and Related Features
15.0 kicks off European BB early access – seven ships, wild traits.
Branch kit
- Long-range, hard-hitting torps on every one (tier-scaling punch)
- BB-level stealth for torp sneaks
- Engine Power from T5 for repositions
- Smaller mains mostly (one 406mm outlier with arcs)
- Radar from T8 – BBs spotting now
- Solid armor, tiny HP pools though
- Camos ready for some
Event Pass (Jan 15 – Feb 12)
- Line 1: new BB, Traditions of the North camo, 18× “Honor, Integrity, Virtue” containers
- Line 2: 2,500 Doubloons, instant camo
- Extras: More Signals, Rare Bonuses per level
- Dupes pay credits: 1.5M ships; 4.5M – 8.25M camos
“Honor, Integrity, Virtue” Collection
- Sir John Collins (Commonwealth commander)
- 60 bits from containers
- Full set: him + achievement
- More via boards, Armory (RP/Elite XP), logins, free bundles
Leaderboards (Jan 15 – Feb 12)
- Small ones – 25/50 players
- Four weekly
- Matches past 30-day play
- Custom rules/rewards
- Up to 44 containers + Lunar Tokens
Distinguished Service Awards
- Randoms, T5+
- Avg Base XP from quals
- Solo/Division separate (both ok)
- Bronze/Silver/Gold
- Top per ship shows
- Locked in, no violators
Other Notable Changes in Closed Test 15.0
Campaign tweaks
- Third task slot for all
- Wider battle types some tasks
- Fewer stars for endgame tasks
- Easier hard ones
Salvage for Victory: Surcouf (Feb 5 – Mar 12)
- Trade Coal/rare bonuses
- Top: legendary sub Surcouf
- Kit: 4 bow torps; 2×3 stern; twin 203s; Reload Booster/Spotter; first sub ASW strikes; French Engine Boost; no sonar/acoustic torps/Hydro; weak Sub Survive; sluggish; limits (guns/cons/stern surface; ASW surface/periscope)
- Others: zippy BB accurate/stealthy; smoke/hydro/engine cruiser; tanky low-detect high-pen BB
TMNT collab (Jan 29 – Feb 12)
- Ep 2: Shredder, Krang, April (Melanie Minichino), Splinter (Paul Nakauchi)
- Nationless commanders – any ship, takes flag
- Ep1 keepers stay national
- Pizza Time containers: commanders/camos/rewards
- Free pick: Leo/Donnie/Mikey/Raph/Shredder/Krang
martincitopants collab
- Code for Capt Mart + camo
- Till 16.0
- Armory Tokens buy
Roussillon Dockyard (to Feb 12)
- 20 phases: 18 missions; last 2 Doubloons (3k ea/starters)
- Missions 2 weeks into 15.0
- Gone in 15.1
- Mid: French cruiser
Ranked S27 (Jan 15 – Mar 12)
- 7v7 T7
- Max 4 BB, 4 DD, 6 CL per side
- Star keep: top XP loser only
Clan S32 (to Feb 9)
- 7v7 T10
- Wed/Thu/Sat/Sun
- BB/DD/CL; 1 BB max/team; bans/limits
Brawls
- Jan 19 – 26: 3v3 T10, max 2 DD, no CV/sub
- More coming
Asym Battles
- To 15.5
- Maps tuned: bots tougher high tiers, softer T8 down
- Low chance spawn
Ship rotation
- Armory/Prem Shop swaps groups
- Some stay
New stuff
- Euro commander Ivan Sirko, voice
- Grand Trial Winter flag/patch
- Heart of Oak containers shift 15.2 – auto-open 15.1
Fixes
- Event Pass dupe notice
- Inertia Fuse misses secondaries some CLs
- Sub maneuver tooltip matches
- Nationless icon
- Battle chat settings lock





